Related Reading

– Books –

  1. Buxton,Bill (2007). Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann
  2. Dawes, Brendan (2006). Analog In, Digital Out: Brendan Dawes on Interaction Design. New Riders Press; 1 edition
  3. Greenfield, Adam (2006). Everyware: The Dawning Age of Ubiquitous Computing (Voices That Matter) [ILLUSTRATED] (Paperback). New Riders Publishing; 1st edition
  4. Norman,Donald (2009). The Design of Future Things. Basic Books; Reprint edition
  5. Saffer,Dan (2008). Designing Gestural Interfaces: Touchscreens and Interactive Devices. O’Reilly Media, Inc.
  6. Sterling, Bruce (2005). Shaping Things (Mediaworks Pamphlets) (Paperback). The MIT Press

– Papers –

  1. Bohman, P. (2004). Cognitive disabilities part 1: we still know too little and we do even less. Retrieved April 1, 2005 from
  2. Bohman, P. R. and Anderson, S. 2005. A conceptual framework for accessibility tools to benefit users with cognitive disabilities. In Proc. W4a ’05. vol. 88. ACM, New York, NY, 85-89.
  3. Boyd-Graber, J., Nikolova, S., Moffatt, K., Kin, K., Lee, J., Mackey, L., Tremaine, M. and Klawe, M., Participatory design with proxies: developing a desktop-PDA system to support people with aphasia. In Proc. CHI 2006, ACM Press (2006), 151-160
  4. Carmien, S. 2005. End user programming and context responsiveness in handheld prompting systems for persons with cognitive disabilities and caregivers. In Proc. CHI ‘05. ACM, New York, NY, 1252-1255.
  5. Chisolm, W., Vanderheiden, G, Jacobs, I. (1999) Web content accessibility guidelines 1.0. Retrieved April 1, 2005 from
  6. Dawe, M. 2006. Desperately seeking simplicity: how young adults with cognitive disabilities and their families adopt assistive technologies. In Proc. SIGCHI 2006, CHI ‘06. ACM, New York, NY, 1143-1152
  7. Dawe, M. 2007. “Let me show you what I want”: engaging individuals with cognitive disabilities and their families in design. In Proc. CHI ‘07. ACM, New York, NY, 2177-2182.
  8. Dawe, M. 2007. Understanding mobile phone requirements for young adults with cognitive disabilities. In Proc.  Assets ‘07. ACM, New York, NY, 179-186.
  9. De Villiers, M. R. 2005. Three approaches as pillars for interpretive information systems research: development research, action research and grounded theory. In Proc. ’05. ACM, 142-151.
  10. Golder, S. A. 2004. The keep-in-touch phone: a persuasive telephone for maintaining relationships. In Proc. CHI ‘04. ACM, New York, NY, 1551-1551.
  11. Klemmer, S. R., Hartmann, B., and Takayama, L. 2006. How bodies matter: five themes for interaction design. In Proceedings of the 6th Conference on Designing interactive Systems (University Park, PA, USA, June 26 – 28, 2006). DIS ’06. ACM, New York, NY, 140-149.
  12. Larrsen, Astrid Twenebowa, L. 2005. Physical Computing – Representations of Human Movement in Human- Computer Interaction. In Proceedings of SPCHI Conference SPCHI ’05. SPRINGER, Berlin
  13. Lepistö, A. and Ovaska, S. 2004. Usability evaluation involving participants with cognitive disabilities. In Proc. NordiCHI ‘04, vol. 82. ACM, New York, NY, 305-308.
  14. Lewis, C. 2006. HCI and cognitive disabilities. Interactions 13, (May. 2006), 14-15.
  15. Marshall, P. 2007. Do tangible interfaces enhance learning? In Proceedings of the 1st international Conference on Tangible and Embedded interaction (Baton Rouge, Louisiana, February 15 – 17, 2007). TEI ’07. ACM, New York, NY, 163-170.
  16. Rodgers, Zachary 2003 “Why Track Flash Interactions?“
  17. Rowland, C. (2004). Cognitive disabilities part 2: conceptualizing design considerations. Retrieved April 1, 2005 from
  18. Schön, D.A. The Reflective Practitioner: How Professionals Think in Action. Basic Books, New York, 1983.
    Shneiderman, Ben. “Direct manipulation: a step beyond programming languages,” IEEE Computer 16(8) (August 1983), 57-69.
  19. Studer, S. D., Taylor, J., and Macie, K. 1995. Youngster: a simplified introduction to computing: removing the details so that a child may program. In Proc. SIGCSE ‘95. ACM, New York, NY, 102-105.
  20. Sullivan, J. and McGrenere, J. 2003. Designing cognitive technologies for people with disabilities – perspectives for theory and practice. In Proc. CUU ‘03. ACM, New York, NY, 148-149.

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